Heeter, C.; Allbritton, M.; Lehto, R.; Miller, P.; McDaniel, P.; Paletta, M, (2021) Feasibility, Acceptability, and Outcomes of a Yoga-Based Meditation Intervention for Hospice Professionals to Combat Burnout. International Journal of Environmental Research and Public Health18, 2515.

Heeter, C. & Allbritton, M. (2019). Beyond Scientific Mechanisms: Subjective Perceptions with Viniyoga Meditation. Int. J. Environ. Res. Public Health 2019, 16(12), 2200. https://doi.org/10.3390/ijerph16122200

Allbritton M. & Heeter C. Meditation as an Intervention for Health: A Framework for Understanding Meditation ResearchOBM Integrative and Complementary Medicine  2018;3(4):025; doi:10.21926/obm.icm.1804025.

Heeter, C., Lehto, R.H. (July 31, 2018). Meditation App Benefits Hospice and Palliative Care Clinicians. Oncology Nursing News.

Heeter, C., Lehto, R.H. (May 24, 2018). Benefits of Yoga and Meditation for Patients with Cancer. Oncology Nursing News.

Lehto, R., Heeter, C., Allbritton, M., & Wiseman, M. (2018). Hospice and Palliative Care Provider Experiences With Meditation Using Mobile Applications. Oncology Nursing Forum 45(3):380-388. DOI: 10.1188/18.ONF.380-388

Heeter, C., Lehto, R.H., Allbritton, M., Day, T., & Wiseman, M. (2017).  Effects of a Technology-Assisted Meditation Program on Healthcare Providers’ Interoceptive Awareness, Compassion Fatigue, and Burnout.  Journal of Hospice and Palliative Nursing, August 2017, Volume 19, No 4.

Heeter, C., Lehto, R.H., Allbritton, M., Day, T., & Wiseman, M. (March 23, 2017). Improving professional quality of life for hospice and palliative care health providers: Assessment of a 6-week cybermeditation app program for alleviating compassionate fatigue and burnout. Poster presentation at the 25th annual Greater Lansing Community Research Day. Lansing, MI.

Heeter, C., Lehto, R.H., Allbritton, M., Day, T., & Wiseman, M. (2017, April). Evaluation of a 6-Week Cybermeditation App Program on Compassion fatigue and burnout outcomes in Hospice and Palliative Care Professionals. Poster presentation at the 41st Annual MNRS conference. Minneapolis MN.

Lehto, R.H., Heeter, C., Allbritton, M., Day, T., Wiseman, M. (2017, May).  Hospice and palliative care providers perceptions about using cybermeditation to combat compassion fatigue: focus group findings. Poster presentation at the 42nd Annual ONS Congress, Denver, CO. [Abstract]. Oncology Nursing Forum, 44 (2), E187. 10.1188/17.ONF.E88.

Heeter, C. (2016).  A Meditation on Embodied Presence and Meditation.  Presence, Teleoperators, and Virtual Environments, 25:2, 175-183. [doi: 10.1162/PRES_a_00256]
http://carrie.seriousgames.msu.edu/docs/A_Meditation_on_Embodied_Presence_and_Meditation.pdf
Accompanying audio Demo 1
Accompanying audio Demo 2

Heeter, C., Lehto, R.H., Allbritton, M., Day, T., Wiseman, M. (2016, October).  6-Week Cybermeditation App Program Introduces Hospice and Palliative Care Professionals to Meditation and Improves Professional Quality of Life.  Poster presentation at the 18th International Psycho-Oncology Society World Congress. [abstract:Psycho-oncology, 25, suppl 3, 137. DOI 10.1002/pon.4272].

Heeter, C., Allbritton,  M., Lehto,  R., Day. T. (September 19, 2016). “Effects of a 6-week cybermeditation program for hospice professionals on meditation engagement, interoceptive awareness, and compassion fatigue,” Poster to be presented at the Symposium on Yoga Research, Stockbridge, MA, September 19, 2016. And to appear in a supplemental issue of the International Journal of Yoga Therapy.

Heeter, C., & Allbritton, M. (2015). Being There: Implications of Neuroscience and Meditation for Self-Presence in Virtual Worlds. Journal For Virtual Worlds Research8(2).https://www.researchgate.net/publication/283501344_Being_There_Implications_of_Neuroscience_and_Meditation_for_Self-Presence_in_Virtual_Worlds

Heeter, C., & Allbritton, M. (2015). Playing with Presence: How meditation can increase the experience of embodied presence in a virtual world. In proceedings of Foundations of Digital Games, Asilomar, CA.

Heeter, C. (2014). Meditation as Entertainment: The inverse of serious games. In proceedings ofMeaningful Play, East Lansing, MI.

Heeter, C. “Reflections on Real Presence by a Virtual Person.” Presence: Teleoperators and Virtual Environments, August, 2003.

“TeleWindows: Changing the Social Fabric of Life for Homebound Elderly,” National Council on Aging Annual Conferences, 1999 and 2000,

“Interactivity in the Context of Designed Experiences,” Journal of Interactive Advertising, Volume 1, Number 1, Fall 2000.

“Aspects of Presence in Telerelating,” Journal of Cyberpsychology and Behavior, fall, 1999.

Heeter, Carrie, “Real hands, virtual worlds,” Proceedings of the Virtual Realities Systems Convention, fall, 1993.

Heeter, Carrie, “The thin line between Hypermedia and Virtual Reality,” Educational Technology Review, Winter, 1993.

Heeter, Carrie, “Being there: The subjective experience of presence,” Presence: Teleoperators and Virtual Environments, MIT Press, fall, 1992.